home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 12
/
Amiga Format AFCD12 (Apr 1997, Issue 96).iso
/
-screenplay-
/
shareware
/
soliton
/
catalogs
/
soliton.cd
< prev
next >
Wrap
Text File
|
1997-02-08
|
4KB
|
211 lines
;
; Soliton.catalog
;
; Catalog Description by Kai Nickel
;
;
;
;******************************************************************************
; Application
;******************************************************************************
;
MSG_APPDESCRIPTION (100//)
Solitaire card game
;
;
;
;
;
;******************************************************************************
; About
;******************************************************************************
;
MSG_ABOUT_TITLE (200//)
About Soliton
;
MSG_ABOUT_VERSION (//)
\33cVersion %s (%s)
;
MSG_ABOUT_TEXT (//)
\n\
\33c Copyright 1997 by Kai Nickel \n\
\n\
\33cGiftware\n\
;
MSG_ABOUT_OK (//)
_Ok
;
MSG_ABOUT_OK_HELP (//)
Close about window
;
MSG_ABOUT_MUI (//)
_About MUI...
;
MSG_ABOUT_MUI_HELP (//)
Open MUI information window
;
;
;
;
;******************************************************************************
; Main Window
;******************************************************************************
;
MSG_WIN_TITLE (300//)
Soliton
;
MSG_WIN_SETTINGS (//)
_Settings
;
MSG_WIN_SETTINGS_HELP (//)
Change program settings
;
MSG_WIN_NEW (//)
_New game
;
MSG_WIN_NEW_HELP (//)
Start new game
;
MSG_WIN_SWEEP (//)
_Clean up
;
MSG_WIN_SWEEP_HELP (//)
Try to move all cards\n\
to their final position\n\
auomatically.
;
;
;
;
;
;
;******************************************************************************
; Some Requesters
;******************************************************************************
;
MSG_WINNER_TITLE (400//)
\33cCongratulations!
;
MSG_WINNER_OK (//)
Ok
;
MSG_WINNER_TEXT (//)
\n\
\33cYou finished the game.\n\
;
MSG_LOAD_CARDSET (//)
Loading cardset
;
MSG_LOAD_PATTERN (//)
Loading pattern
;
;
;
;******************************************************************************
; Menu
;******************************************************************************
;
MSG_MENU_PROJECT (500//)
Project
;
MSG_MENU_PROJECT_NEW (//)
N\0New game
;
MSG_MENU_PROJECT_SWEEP (//)
C\0Clean up
;
MSG_MENU_PROJECT_ABOUT (//)
?\0About...
;
MSG_MENU_PROJECT_HELP (//)
H\0Help...
;
MSG_MENU_PROJECT_ICONIFY (//)
I\0Iconify
;
MSG_MENU_PROJECT_QUIT (//)
Q\0Quit...
;
MSG_MENU_SETTINGS (//)
Settings
;
MSG_MENU_SETTINGS_SOLITON (//)
S\0Soliton...
;
MSG_MENU_SETTINGS_MUI (//)
M\0MUI...
;
;
;
;******************************************************************************
; Settings
;******************************************************************************
;
MSG_SETTINGS_TITLE (700//)
Settings
;
MSG_SETTINGS_TOPIC (//)
Soliton program settings
;
MSG_SETTINGS_SAVE (//)
_Save
;
MSG_SETTINGS_SAVE_HELP (//)
Permanently save settings
;
MSG_SETTINGS_USE (//)
_Use
;
MSG_SETTINGS_USE_HELP (//)
Use settings until the next time\nyou start the program
;
MSG_SETTINGS_CANCEL (//)
_Cancel
;
MSG_SETTINGS_CANCEL_HELP (//)
Ignore all changes
;
MSG_SETTINGS_PATTERN (//)
_Pattern
;
MSG_SETTINGS_PATTERN_HELP (//)
Background pattern of the playfield
;
MSG_SETTINGS_CARDSET (//)
Cardset _file
;
MSG_SETTINGS_CARDSET_HELP (//)
File or directory that contains the cardset
;
MSG_SETTINGS_OPEN (//)
_Open cards
;
MSG_SETTINGS_OPEN_HELP (//)
How many cards should be opened\n\
when you click the stack?\n\
The higher the harder the game\n\
will be.
;
MSG_SETTINGS_BLOCK (//)
B_lock moves
;
MSG_SETTINGS_BLOCK_HELP (//)
Allow only to move the whole block\n\
of cards instead of single ones.\n\
This will make the game harder.
;
MSG_SETTINGS_BUTTONS (//)
_Buttons
;
MSG_SETTINGS_BUTTONS_HELP (//)
Show buttons in main window?
;
;
;
;
;
; End of catalog description file
;